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Castlevania

Castlevania
  • Bewertung: 8,30
  • Jahr der Ersterscheinung: 2017
  • Genres: Action, Fantasy, Animation, Adventure, Horror
  • Länder: United States
  • Dauer: 26 Minuten

Inspired by the classic video game series, Castlevania is a dark medieval fantasy following the last surviving member of the disgraced Belmont clan, trying to save Eastern Europe from extinction at the hand of Vlad Dracula Tepe himself.

  • A headstrong young woman seeks out forbidden knowledge, and a corrupt bishop courts disaster by enraging a legend.
  • Trevor Belmont drifts into the panicked city of Gresit, where he learns of an ancient evil and makes a surprising vow.
  • Belmont explores the catacombs of Gresit and makes a disturbing discovery. As night falls on the city, the beasts return for blood.
  • In the season finale, Belmont strives to save Gresit from certain doom and comes face to face with a shocking truth.
  • Dracula's generals gather to prosecute the war against humanity. There is discord when Dracula's human allies, Hector and Isaac, are given command of the armies of the night.
  • As Belmont shares a bold strategy with Alucard and Sypha, Dracula addresses a conflict within his ranks. Isaac recalls a painful encounter.
  • Belmont travels to his family's archives, along with Sypha and a cynical Alucard. Godbrand voices a suspicion about Dracula's motives.
  • As Godbrand's thirst grows stronger, Carmilla tries to recruit Hector. Isaac shows his loyalty, and Belmont shares a family story with Sypha.
  • Carmilla presses forward with her plan despite Godbrand's disappearance. Sypha makes a startling discovery while combing the archives.
  • Does he really have what it takes to live up to his family’s reputation? It's time for Belmont to pick his fate. Also, Dracula prepares for the fight.
  • With nothing less than the future of humanity at stake, Belmont, Alucard and Sypha do battle with their immortal enemy: Dracula.
  • With the war between humans and vampires seemingly settled, the survivors – both good and evil – look toward the future.
  • Alucard adjusts to his lonely new life, Belmont and Sypha pay a visit to an eerie and unusual town, and Carmilla returns home with a prize.
  • Isaac gets some unexpected help in his search for Hector. Meanwhile, Carmilla plots a land grab and Alucard meets some fans.
  • Belmont and Sypha's plan to leave Lindenfeld hits a snag. Isaac and the Captain debate the merits of humanity. Hector tries to get a read on Lenore.
  • Zumi and Takka share their history with Alucard. Also, Saint Germain gains entrance to the priory, and Isaac receives an icy welcome in Genoa.
  • Belmont and the Judge discover an ominous symbol, Saint Germain's treasure hunt is cut short, and Alucard's bond with Zumi and Takka continues to grow.
  • Lenore continues to spend time with Hector, slowly earning his trust. Saint Germain experiences a telling nightmare about the Infinite Corridor.
  • As Saint Germain makes unsettling discoveries, Isaac marches toward a showdown. Meanwhile, Belmont and Sypha question a monk — aggressively.
  • Something is alive in the priory's basement, and for Belmont and Sypha, time is of the essence. Lenore opens up to Hector about Carmilla’s plans.
  • Night falls on Lindenfeld and all manner of hell breaks loose. Also, Isaac meets the Magician, Hector makes a pledge, and Zumi and Takka make a move.
  • With the portal to hell open, Trevor and Sypha must battle an onslaught. Meanwhile, the Judge shares a disturbing legacy, and Hector learns his fate.
  • Belmont and Sypha continue to battle beasts loyal to Dracula, but it's getting a little old. Meanwhile, Alucard receives a guest.
  • Lenore urges Hector to not test Carmilla's patience. Belmont and Sypha cross paths with Zamfir, a fearsome guard with a suspicious mind.
  • Isaac gets under Varney's skin. Vampires Morana and Striga receive an urgent message from Carmilla. Belmont and Sypha get a look at Targoviste.
  • Alucard travels to Danesti, where he makes a dramatic entrance in the nick of time. Also, the scholar Saint Germain reflects on his own twisted path.
  • With Greta's help, Alucard sets out to guide the villagers to his castle for protection. Sypha pushes back on Zamfir's leadership. Isaac makes a move.
  • As Isaac and his army of night creatures descend on Carmilla's castle, Hector rushes to finish his preparations before the bloody reunion begins.
  • Varney and Ratko discover their plan is working — but who gets the credit? Also, Zamfir finally takes Belmont and Sypha underground.
  • Belmont, Sypha and Zamfir battle Varney, Ratko and their unholy army. Alucard's castle falls under attack, and Saint Germain shares his scheme.
  • Belmont and Sypha join forces with their old friend Alucard — and not a moment too soon. As the battle rages, Varney reveals his true form.
  • Not content to live in a cage, Lenore chooses another fate. Alucard opens his castle. Sypha wonders if she's lost Belmont for good.
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